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bloodborne_mac_port
A work-in-progress project to run the PS4 game Bloodborne on Apple Silicon Macs, executing the game's own code under Rosetta 2 and rendering natively with Metal, including MetalFX and FSR 3.1.
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5.9% fork ratio
License: GPL-2.0
Selection & positioning guide
Structured overview of delivery form, target scenarios, and licensing boundaries
Positioning & delivery
Categorized under Games & Creative and delivered as Open-source software.
Stack & community signals
Built primarily with C++. Community scale is summarized in the metrics above; use the star history and commit activity below to judge the quality and durability of its growth.
License & maintenance check
Licensed under GPL-2.0 with status "Recently maintained". Verify dependency requirements and the upstream LICENSE before production adoption.
Star history & growth
Based on collected snapshots
No trend in this date range
Inspect recent observations
| Date | Stars |
|---|---|
| 2026-10-17 | 52 |
| 2026-10-18 | 79 |
| 2026-10-19 | 92 |
| 2026-10-20 | 105 |
| 2026-10-21 | 117 |
| 2026-10-22 | 126 |
| 2026-10-23 | 135 |
| 2026-10-24 | 152 |
| 2026-10-25 | 169 |
| 2026-10-26 | 181 |
| 2026-10-27 | 188 |
| 2026-10-28 | 205 |
| 2026-10-29 | 230 |
| 2026-10-30 | 240 |
| 2026-10-31 | 245 |
| 2026-11-01 | 253 |
| 2026-11-02 | 259 |
| 2026-11-03 | 262 |
| 2026-11-04 | 266 |
| 2026-11-05 | 272 |
| 2026-11-06 | 272 |
| 2026-11-07 | 281 |
| 2026-11-08 | 286 |
| 2026-11-09 | 288 |
| 2026-11-10 | 290 |
| 2026-11-11 | 291 |
| 2026-11-12 | 293 |
| 2026-11-13 | 297 |
| 2026-11-14 | 303 |
| 2026-11-15 | 304 |
Project profile
Repository metadata & lifecycle signals
- License
- GPL-2.0
- Delivery form
- Open-source software
- Latest release
- 2026-11-14
- Last push
- 2026-11-14
- Created
- 2026-10-11 (1 mo)
- Fork / Star ratio
- 5.9%
Get the source & start here
Cloning downloads source; follow official setup and dependency instructions.
git clone https://github.com/Wooloomooloo2/bloodborne_mac_port.gitAfter cloning, enter the project directory · cd bloodborne_mac_port
GitRank Project Score
5-dimension model · 75% input coverage
Good
- MaintenanceRecent push & release cadence
- 30 / 30
- Delivery informationSetup docs, examples & prerequisites
- 12 / 25
- Community signalsStar scale & fork participation
- 11 / 20
- Recent growth7-day net gain & momentum
- 2 / 15
- Usage informationDescription, license & homepage
- 10 / 10
Computed automatically from repository activity, documentation structure, community signals, and recent growth.
Frequently Asked Questions about bloodborne_mac_port
Is Wooloomooloo2/bloodborne_mac_port still actively maintained in 2026?+
Wooloomooloo2/bloodborne_mac_port is currently rated "Recently maintained" with a GitRank engineering score of 65/100. Its latest recorded code push was on 2026-11-14, with the latest tagged release on 2026-11-14.
Can I use Wooloomooloo2/bloodborne_mac_port for commercial projects?+
Wooloomooloo2/bloodborne_mac_port is licensed under GPL-2.0 (copyleft). Commercial use is permitted, but distributing modified binaries or network services (especially under GPL/AGPL) carries source-disclosure obligations.
What are the best open-source alternatives to Wooloomooloo2/bloodborne_mac_port?+
Top actively maintained open-source alternatives and comparable projects to Wooloomooloo2/bloodborne_mac_port in Games & Creative include ly05010419/MacNativeGames (7,825 stars), LNPANDY/NX2Apple (7,072 stars), jhaizhou-ops/d2r-mobile (5,305 stars). Follow the internal links below to compare their architecture and licensing.
How fast is Wooloomooloo2/bloodborne_mac_port growing on GitHub?+
Net Star change over the past 7 days: +22 Stars.