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bloodborne_mac_port

BGitRank 65/100Recently maintained

A work-in-progress project to run the PS4 game Bloodborne on Apple Silicon Macs, executing the game's own code under Rosetta 2 and rendering natively with Metal, including MetalFX and FSR 3.1.

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Games & CreativeOpen-source software
More repository topics · 5
Stars
304

Forks
18

5.9% fork ratio

7-day growth
+22

Language
C++

License: GPL-2.0

Selection & positioning guide

Structured overview of delivery form, target scenarios, and licensing boundaries

Games & Creative · Open-source software

Positioning & delivery

Categorized under Games & Creative and delivered as Open-source software.

Stack & community signals

Built primarily with C++. Community scale is summarized in the metrics above; use the star history and commit activity below to judge the quality and durability of its growth.

License & maintenance check

Licensed under GPL-2.0 with status "Recently maintained". Verify dependency requirements and the upstream LICENSE before production adoption.

Star history & growth

Based on collected snapshots

304 ★37 observations
2026-10-102026-11-15
Inspect recent observations
DateStars
2026-10-1752
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Project profile

Repository metadata & lifecycle signals

License
GPL-2.0
Delivery form
Open-source software
Latest release
2026-11-14
Last push
2026-11-14
Created
2026-10-11 (1 mo)
Fork / Star ratio
5.9%
Next Star milestone304 / 500 ★ (61%)

Get the source & start here

Cloning downloads source; follow official setup and dependency instructions.

git clone https://github.com/Wooloomooloo2/bloodborne_mac_port.git
READMEgithub.dev

After cloning, enter the project directory · cd bloodborne_mac_port

GitRank Project Score

5-dimension model · 75% input coverage

B65 / 100

Good

MaintenanceRecent push & release cadence
30 / 30
Delivery informationSetup docs, examples & prerequisites
12 / 25
Community signalsStar scale & fork participation
11 / 20
Recent growth7-day net gain & momentum
2 / 15
Usage informationDescription, license & homepage
10 / 10

Computed automatically from repository activity, documentation structure, community signals, and recent growth.

Frequently Asked Questions about bloodborne_mac_port

Is Wooloomooloo2/bloodborne_mac_port still actively maintained in 2026?+

Wooloomooloo2/bloodborne_mac_port is currently rated "Recently maintained" with a GitRank engineering score of 65/100. Its latest recorded code push was on 2026-11-14, with the latest tagged release on 2026-11-14.

Can I use Wooloomooloo2/bloodborne_mac_port for commercial projects?+

Wooloomooloo2/bloodborne_mac_port is licensed under GPL-2.0 (copyleft). Commercial use is permitted, but distributing modified binaries or network services (especially under GPL/AGPL) carries source-disclosure obligations.

What are the best open-source alternatives to Wooloomooloo2/bloodborne_mac_port?+

Top actively maintained open-source alternatives and comparable projects to Wooloomooloo2/bloodborne_mac_port in Games & Creative include ly05010419/MacNativeGames (7,825 stars), LNPANDY/NX2Apple (7,072 stars), jhaizhou-ops/d2r-mobile (5,305 stars). Follow the internal links below to compare their architecture and licensing.

How fast is Wooloomooloo2/bloodborne_mac_port growing on GitHub?+

Net Star change over the past 7 days: +22 Stars.